various bugfixes and such.
also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
This commit is contained in:
squeaksies
2018-11-07 18:00:46 -08:00
parent ac6475494a
commit 7b6050b843
180 changed files with 3336 additions and 3301 deletions

View File

@@ -0,0 +1,53 @@
#include "ZipUtilityPrivatePCH.h"
#include "WindowsFileUtilityFunctionLibrary.h"
#include "ZipFileFunctionLibrary.h"
#include "ZULambdaDelegate.h"
UZULambdaDelegate::UZULambdaDelegate()
{
OnDoneCallback = nullptr;
OnProgressCallback = nullptr;
}
void UZULambdaDelegate::SetOnDoneCallback(TFunction<void()> InOnDoneCallback)
{
OnDoneCallback = InOnDoneCallback;
}
void UZULambdaDelegate::SetOnProgessCallback(TFunction<void(float)> InOnProgressCallback)
{
OnProgressCallback = InOnProgressCallback;
}
void UZULambdaDelegate::OnProgress_Implementation(const FString& archive, float percentage, int32 bytes)
{
if (OnProgressCallback != nullptr)
{
OnProgressCallback(percentage);
}
}
void UZULambdaDelegate::OnDone_Implementation(const FString& archive, EZipUtilityCompletionState CompletionState)
{
if (OnDoneCallback != nullptr)
{
OnDoneCallback();
}
}
void UZULambdaDelegate::OnStartProcess_Implementation(const FString& archive, int32 bytes)
{
}
void UZULambdaDelegate::OnFileDone_Implementation(const FString& archive, const FString& file)
{
}
void UZULambdaDelegate::OnFileFound_Implementation(const FString& archive, const FString& file, int32 size)
{
}