mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-01-21 09:23:02 +00:00
Mk2Rev1
various bugfixes and such. also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "WFUFolderWatchInterface.generated.h"
|
||||
|
||||
UINTERFACE(MinimalAPI)
|
||||
class UWFUFolderWatchInterface : public UInterface
|
||||
{
|
||||
GENERATED_UINTERFACE_BODY()
|
||||
};
|
||||
|
||||
class WINDOWSFILEUTILITY_API IWFUFolderWatchInterface
|
||||
{
|
||||
GENERATED_IINTERFACE_BODY()
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Called when a file inside the folder has changed
|
||||
* @param FilePath Path of the file that has changed
|
||||
*/
|
||||
UFUNCTION(BlueprintNativeEvent, Category = FolderWatchEvent)
|
||||
void OnFileChanged(const FString& FileName, const FString& FilePath);
|
||||
|
||||
/**
|
||||
* Called when a directory inside the folder has changed
|
||||
* @param FilePath Path of the file that has changed
|
||||
*/
|
||||
UFUNCTION(BlueprintNativeEvent, Category = FolderWatchEvent)
|
||||
void OnDirectoryChanged(const FString& DirectoryName, const FString& DirectoryPath);
|
||||
};
|
||||
Reference in New Issue
Block a user