mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-01-20 00:43:10 +00:00
Mk2Rev1
various bugfixes and such. also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
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@@ -160,6 +160,7 @@ Compiler=VisualStudio2017
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="NoteSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="EventSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="ColorEvent",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="Bookmark",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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@@ -221,3 +222,4 @@ AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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@@ -8,7 +8,7 @@ ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C43
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Shipping
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StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
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FullRebuild=True
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FullRebuild=False
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ForDistribution=True
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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