various bugfixes and such.
also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
This commit is contained in:
squeaksies
2018-11-07 18:00:46 -08:00
parent ac6475494a
commit 7b6050b843
180 changed files with 3336 additions and 3301 deletions

View File

@@ -160,6 +160,7 @@ Compiler=VisualStudio2017
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="NoteSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="EventSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="ColorEvent",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="Bookmark",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@@ -221,3 +222,4 @@ AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10

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@@ -8,7 +8,7 @@ ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C43
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
FullRebuild=True
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled