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https://github.com/Theaninova/BeatLanguageMapper.git
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Mk2
uh stuff. i'm putting it in the readme.
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/*
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JoyColorWheel by Rama
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*/
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#pragma once
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//~~~~~~~~~~~~ UMG ~~~~~~~~~~~~~~~~
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#include "Runtime/UMG/Public/UMG.h"
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#include "Runtime/UMG/Public/UMGStyle.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//UE4 Color Picker
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#include "SJoyColorPicker.h"
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#include "JoyColorWheel.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnJoyColorChangedEvent, const FLinearColor&, NewColor);
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UCLASS()
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class VICTORYUMG_API UJoyColorWheel : public UWidget
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{
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GENERATED_UCLASS_BODY()
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//Color Picker Slate
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protected:
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TSharedPtr<SJoyColorPicker> ColorPicker;
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//~~~~~~~~~~~~~~
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// BP Exposed Core
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//~~~~~~~~~~~~~~
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public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel")
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FLinearColor JoyColor;
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/** Should the color picker jump instantly to the chosen JoyColor when it is first created? */
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel")
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bool bSkipAnimationOnConstruction = false;
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/** Called whenever the color is changed! Yay! */
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UPROPERTY(BlueprintAssignable, Category="Widget Event", meta=(DisplayName="OnColorChanged (Joy Color Wheel)"))
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FOnJoyColorChangedEvent OnColorChanged;
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/** Get Color! */
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UFUNCTION(BlueprintPure, Category="Joy Color Wheel")
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FLinearColor GetColor();
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/** Set Color Picker's Color! */
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UFUNCTION(BlueprintCallable, Category="Joy Color Wheel")
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void SetColor(FLinearColor NewColor, bool SkipAnimation = false );
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//~~~~~~~~~~~~~~~~~~
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// Color Picker Internal
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//~~~~~~~~~~~~~~~~~~
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public:
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void ColorUpdated(FLinearColor NewValue);
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void ColorPickCancelled(FLinearColor NewValue);
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//~~~~~~~~~~~~~~
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// UMG Component
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//~~~~~~~~~~~~~~
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public:
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// UVisual interface
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virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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// End of UVisual interface
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protected:
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// UWidget interface
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virtual TSharedRef<SWidget> RebuildWidget() override;
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// End of UWidget interface
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#if WITH_EDITOR
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// UWidget interface
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//virtual const FSlateBrush* GetEditorIcon() override;
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virtual const FText GetPaletteCategory() override;
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// End UWidget interface
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// UObject interface
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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// End of UObject interface
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#endif
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};
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