From cd35c42fe514c9983c4a7b774bf0c18261d11ac7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thea=20Sch=C3=B6bl?= Date: Sun, 3 Mar 2024 14:35:17 +0100 Subject: [PATCH] feat: stuff --- src/lib/components/Scene.svelte | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/lib/components/Scene.svelte b/src/lib/components/Scene.svelte index 9a13f28..e286a82 100644 --- a/src/lib/components/Scene.svelte +++ b/src/lib/components/Scene.svelte @@ -21,7 +21,7 @@ export let buildSurface = [300, 300, 300]; export let layerHeight = 0.2; export let nozzleSize = 0.4; - export let tolerance = 0.005; + export let tolerance = 0.1; export let maxNonPlanarAngle = MathUtils.degToRad(20); export let bedNormal = new Vector3(0, 0, 1); @@ -80,7 +80,6 @@ const faceIndex = qualifyingTriangles.findIndex((it) => it); qualifyingTriangles[faceIndex] = false; qualifyingTrianglesCount--; - console.log(qualifyingTrianglesCount); const surface = [faceIndex]; let cursor = 0; while (cursor < surface.length) { @@ -100,7 +99,6 @@ ) { qualifyingTriangles[triangleIndex] = false; qualifyingTrianglesCount--; - console.log(qualifyingTrianglesCount); surface.push(triangleIndex); } } @@ -122,7 +120,7 @@ surface = new BufferGeometry(); surface.setAttribute('position', positions); surface.setAttribute('normal', $stl.getAttribute('normal')); - surface.setIndex(surfaces[0].flat()); + surface.setIndex(surfaces[4]); /*const hull: [position: Vector3, index: number][][] = []; let limit = 0;