feat: improvements

This commit is contained in:
2024-03-10 20:01:49 +01:00
parent bc7b972314
commit c66eaf153c
9 changed files with 258 additions and 95 deletions

View File

@@ -1,46 +1,49 @@
use bvh::{aabb::Bounded, bvh::Bvh};
use nalgebra::Point;
use std::collections::LinkedList;
use nalgebra::{vector, Vector3};
use wasm_bindgen::prelude::wasm_bindgen;
use crate::slicer::{base_slices, SlicerOptions, Triangle};
use crate::slicer::{
base_slices::create_base_slices, split_surface::split_surface, Mesh, SlicerOptions, Triangle,
};
mod slicer;
mod util;
const BED_NORMAL: Vector3<f32> = vector![0f32, 0f32, 1f32];
#[wasm_bindgen]
pub fn slice(positions: &[f32], face_normals: &[f32], layer_height: f32) {
debug_assert_eq!(positions.len() % 9, 0);
debug_assert_eq!(face_normals.len() % 3, 0);
debug_assert_eq!(positions.len() / 9, face_normals.len() / 3);
pub fn slice(positions: &[f32], layer_height: f32, max_angle: f32) {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
let mut triangles = Vec::with_capacity(positions.len() / 9);
assert_eq!(positions.len() % 9, 0);
let mut surface_triangles = LinkedList::<Triangle<f32>>::new();
let mut slicable_triangles = Vec::with_capacity(positions.len() / 9);
for i in (0..positions.len()).step_by(9) {
let triangle = Triangle {
a: Point::<f32, 3>::new(positions[i], positions[i + 1], positions[i + 2]),
b: Point::<f32, 3>::new(positions[i + 3], positions[i + 4], positions[i + 5]),
c: Point::<f32, 3>::new(positions[i + 6], positions[i + 7], positions[i + 8]),
normal: Point::<f32, 3>::new(
face_normals[i / 9],
face_normals[i / 9 + 1],
face_normals[i / 9 + 2],
),
node_index: 0,
};
triangles.push(triangle);
}
let triangle = Triangle::new(
vector![positions[i], positions[i + 1], positions[i + 2]],
vector![positions[i + 3], positions[i + 4], positions[i + 5]],
vector![positions[i + 6], positions[i + 7], positions[i + 8]],
);
let mut aabb = triangles[0].aabb();
for triangle in &triangles {
aabb.grow_mut(&triangle.a);
aabb.grow_mut(&triangle.b);
aabb.grow_mut(&triangle.c);
if triangle.normal.angle(&BED_NORMAL) > max_angle {
slicable_triangles.push(triangle);
} else {
surface_triangles.push_back(triangle);
}
}
slicable_triangles.shrink_to_fit();
let slicer_options = SlicerOptions {
aabb,
bvh: Bvh::build(&mut triangles),
triangles,
layer_height,
};
let base_slices = base_slices::create_base_slices(&slicer_options, &vec![]);
console_log!("Computing BVH");
let slicer_options = SlicerOptions { layer_height };
console_log!("Creating Surfaces");
let surfaces = split_surface(surface_triangles);
console_log!("Creating Slices");
let slicable = Mesh::from(slicable_triangles);
let base_slices = create_base_slices(&slicer_options, &slicable);
console_log!("Done");
}