mirror of
https://github.com/Theaninova/Bampy.git
synced 2025-12-11 03:56:17 +00:00
feat: improvements
This commit is contained in:
@@ -9,6 +9,7 @@ crate-type = ["cdylib", "rlib"]
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[features]
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default = ["console_error_panic_hook"]
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console_error_panic_hook = ["dep:console_error_panic_hook"]
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[dependencies]
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wasm-bindgen = "0.2.84"
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@@ -21,6 +22,7 @@ console_error_panic_hook = { version = "0.1.7", optional = true }
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bvh = "0.8.0"
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nalgebra = "0.32.4"
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num = "0.4.1"
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approx = "0.5.1"
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[dependencies.getrandom]
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features = ["js"]
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@@ -1,46 +1,49 @@
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use bvh::{aabb::Bounded, bvh::Bvh};
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use nalgebra::Point;
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use std::collections::LinkedList;
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use nalgebra::{vector, Vector3};
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use wasm_bindgen::prelude::wasm_bindgen;
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use crate::slicer::{base_slices, SlicerOptions, Triangle};
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use crate::slicer::{
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base_slices::create_base_slices, split_surface::split_surface, Mesh, SlicerOptions, Triangle,
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};
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mod slicer;
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mod util;
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const BED_NORMAL: Vector3<f32> = vector![0f32, 0f32, 1f32];
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#[wasm_bindgen]
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pub fn slice(positions: &[f32], face_normals: &[f32], layer_height: f32) {
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debug_assert_eq!(positions.len() % 9, 0);
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debug_assert_eq!(face_normals.len() % 3, 0);
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debug_assert_eq!(positions.len() / 9, face_normals.len() / 3);
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pub fn slice(positions: &[f32], layer_height: f32, max_angle: f32) {
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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let mut triangles = Vec::with_capacity(positions.len() / 9);
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assert_eq!(positions.len() % 9, 0);
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let mut surface_triangles = LinkedList::<Triangle<f32>>::new();
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let mut slicable_triangles = Vec::with_capacity(positions.len() / 9);
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for i in (0..positions.len()).step_by(9) {
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let triangle = Triangle {
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a: Point::<f32, 3>::new(positions[i], positions[i + 1], positions[i + 2]),
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b: Point::<f32, 3>::new(positions[i + 3], positions[i + 4], positions[i + 5]),
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c: Point::<f32, 3>::new(positions[i + 6], positions[i + 7], positions[i + 8]),
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normal: Point::<f32, 3>::new(
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face_normals[i / 9],
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face_normals[i / 9 + 1],
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face_normals[i / 9 + 2],
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),
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node_index: 0,
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};
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triangles.push(triangle);
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}
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let triangle = Triangle::new(
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vector![positions[i], positions[i + 1], positions[i + 2]],
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vector![positions[i + 3], positions[i + 4], positions[i + 5]],
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vector![positions[i + 6], positions[i + 7], positions[i + 8]],
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);
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let mut aabb = triangles[0].aabb();
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for triangle in &triangles {
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aabb.grow_mut(&triangle.a);
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aabb.grow_mut(&triangle.b);
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aabb.grow_mut(&triangle.c);
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if triangle.normal.angle(&BED_NORMAL) > max_angle {
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slicable_triangles.push(triangle);
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} else {
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surface_triangles.push_back(triangle);
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}
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}
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slicable_triangles.shrink_to_fit();
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let slicer_options = SlicerOptions {
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aabb,
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bvh: Bvh::build(&mut triangles),
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triangles,
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layer_height,
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};
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let base_slices = base_slices::create_base_slices(&slicer_options, &vec![]);
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console_log!("Computing BVH");
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let slicer_options = SlicerOptions { layer_height };
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console_log!("Creating Surfaces");
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let surfaces = split_surface(surface_triangles);
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console_log!("Creating Slices");
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let slicable = Mesh::from(slicable_triangles);
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let base_slices = create_base_slices(&slicer_options, &slicable);
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console_log!("Done");
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}
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@@ -1,34 +1,30 @@
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use bvh::bvh::BvhNode;
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use nalgebra::Point;
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use super::{Line, SlicerOptions};
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use super::{line::Line3, mesh::Mesh, SlicerOptions};
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#[derive(Debug)]
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pub struct BaseSlice {
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z: f32,
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lines: Vec<Line<f32, 3>>,
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pub z: f32,
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pub lines: Vec<Line3<f32>>,
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}
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/**
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* Creates base slices from the geometry, excluding surfaces.
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*
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* The slicse are not sorted or separated into rings.
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*/
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pub fn create_base_slices(options: &SlicerOptions, surface_triangles: &[bool]) -> Vec<BaseSlice> {
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let layer_count = f32::floor(options.aabb.max.z / options.layer_height) as usize;
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/// Creates base slices from the geometry, excluding surfaces.
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/// The slicse are not sorted or separated into rings.
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pub fn create_base_slices(options: &SlicerOptions, slicable: &Mesh<f32>) -> Vec<BaseSlice> {
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let layer_count = f32::floor(slicable.aabb.max.z / options.layer_height) as usize;
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let mut base_slices = Vec::<BaseSlice>::with_capacity(layer_count);
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for i in 0..layer_count {
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let layer = i as f32 * options.layer_height;
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let base_slice = BaseSlice {
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let mut base_slice = BaseSlice {
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z: layer,
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lines: vec![],
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};
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let mut stack = Vec::<usize>::with_capacity(options.bvh.nodes.len());
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let mut stack = Vec::<usize>::with_capacity(slicable.bvh.nodes.len());
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stack.push(0);
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while let Some(i) = stack.pop() {
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match options.bvh.nodes[i] {
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match slicable.bvh.nodes[i] {
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BvhNode::Node {
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parent_index: _,
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child_l_index,
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@@ -47,8 +43,11 @@ pub fn create_base_slices(options: &SlicerOptions, surface_triangles: &[bool]) -
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parent_index: _,
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shape_index,
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} => {
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let triangle = options.triangles[shape_index];
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let a = Point::<f32, 3>::new(triangle.a.x, triangle.a.y, layer);
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slicable.triangles[shape_index]
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.intersect_z(layer)
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.map(|line| {
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base_slice.lines.push(line);
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});
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}
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}
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}
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7
bampy/src/slicer/line.rs
Normal file
7
bampy/src/slicer/line.rs
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@@ -0,0 +1,7 @@
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use nalgebra::{Scalar, Vector3};
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub struct Line3<T: Scalar> {
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pub start: Vector3<T>,
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pub end: Vector3<T>,
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}
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34
bampy/src/slicer/mesh.rs
Normal file
34
bampy/src/slicer/mesh.rs
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@@ -0,0 +1,34 @@
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use bvh::{aabb::Aabb, bvh::Bvh};
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use nalgebra::{ClosedAdd, ClosedMul, ClosedSub, Scalar, SimdPartialOrd};
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use num::{Float, FromPrimitive};
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use super::triangle::Triangle;
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#[derive(Debug)]
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pub struct Mesh<T: SimdPartialOrd + Scalar + Copy> {
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pub aabb: Aabb<T, 3>,
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pub bvh: Bvh<T, 3>,
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pub triangles: Vec<Triangle<T>>,
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}
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impl<T> From<Vec<Triangle<T>>> for Mesh<T>
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where
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T: SimdPartialOrd + Scalar + Copy + ClosedMul + ClosedAdd + ClosedSub + Float + FromPrimitive,
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{
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fn from(mut triangles: Vec<Triangle<T>>) -> Self {
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Self {
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aabb: triangles
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.get(0)
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.map(|triangle| {
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let mut aabb = triangle.aabb();
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for triangle in triangles.iter().skip(1) {
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aabb.join_mut(&triangle.aabb);
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}
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aabb
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})
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.unwrap_or_else(|| Aabb::empty()),
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bvh: Bvh::build(&mut triangles),
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triangles,
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}
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}
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}
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@@ -1,52 +1,12 @@
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use std::fmt::Debug;
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use bvh::{
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aabb::{Aabb, Bounded},
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bounding_hierarchy::BHShape,
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bvh::Bvh,
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};
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use nalgebra::{Point, Scalar, SimdPartialOrd};
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pub mod base_slices;
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub struct Triangle<T: Scalar, const D: usize> {
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pub a: Point<T, D>,
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pub b: Point<T, D>,
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pub c: Point<T, D>,
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pub normal: Point<T, D>,
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pub node_index: usize,
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}
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impl<T: SimdPartialOrd + Scalar + Copy, const D: usize> Bounded<T, D> for Triangle<T, D> {
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fn aabb(&self) -> Aabb<T, D> {
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let mut aabb = self.a.aabb();
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aabb.grow_mut(&self.b);
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aabb.grow_mut(&self.c);
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aabb
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}
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}
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impl<T: SimdPartialOrd + Scalar + Copy, const D: usize> BHShape<T, D> for Triangle<T, D> {
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fn set_bh_node_index(&mut self, node_index: usize) {
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self.node_index = node_index;
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}
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fn bh_node_index(&self) -> usize {
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self.node_index
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}
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}
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub struct Line<T: Scalar, const D: usize> {
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pub start: Point<T, D>,
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pub end: Point<T, D>,
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}
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pub mod line;
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pub mod mesh;
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pub mod split_surface;
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pub mod triangle;
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#[derive(Debug)]
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pub struct SlicerOptions {
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pub aabb: bvh::aabb::Aabb<f32, 3>,
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pub bvh: Bvh<f32, 3>,
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pub triangles: Vec<Triangle<f32, 3>>,
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pub layer_height: f32,
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}
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45
bampy/src/slicer/split_surface.rs
Normal file
45
bampy/src/slicer/split_surface.rs
Normal file
@@ -0,0 +1,45 @@
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use super::triangle::Triangle;
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use bvh::bvh::{Bvh, BvhNode};
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/// Splits a surface into connected surfaces.
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pub fn split_surface(mut triangles: Vec<Triangle<f32>>) -> Vec<Vec<Triangle<f32>>> {
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let mut surfaces = vec![];
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while let Some(triangle) = triangles.pop() {
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let mut surface = vec![triangle];
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let mut bvh = Bvh::build(&mut surface);
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triangles.retain_mut(|triangle| {
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let mut stack = Vec::<usize>::new();
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stack.push(0);
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while let Some(i) = stack.pop() {
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match bvh.nodes[i] {
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BvhNode::Node {
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parent_index: _,
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child_l_index,
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child_l_aabb,
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child_r_index,
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child_r_aabb,
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} => {
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if triangle.intersects_aabb(&child_l_aabb) {
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stack.push(child_l_index);
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}
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if triangle.intersects_aabb(&child_r_aabb) {
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stack.push(child_r_index);
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}
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}
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BvhNode::Leaf {
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parent_index: _,
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shape_index,
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} => {
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if triangle.connected_with_triangle(surface[shape_index]) {
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surface.push(*triangle);
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bvh.add_shape(&mut surface, surface.len() - 1);
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return false;
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}
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}
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}
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}
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true
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})
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}
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surfaces
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}
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113
bampy/src/slicer/triangle.rs
Normal file
113
bampy/src/slicer/triangle.rs
Normal file
@@ -0,0 +1,113 @@
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use approx::{relative_eq, AbsDiffEq, RelativeEq};
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use bvh::{
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aabb::{Aabb, Bounded},
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bounding_hierarchy::BHShape,
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};
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use nalgebra::{ClosedAdd, ClosedMul, ClosedSub, Scalar, SimdPartialOrd, Vector3};
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use num::{Float, FromPrimitive};
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use super::line::Line3;
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#[derive(Debug, Clone, Copy)]
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pub struct Triangle<T: SimdPartialOrd + Scalar + Copy> {
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pub a: Vector3<T>,
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pub b: Vector3<T>,
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pub c: Vector3<T>,
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pub normal: Vector3<T>,
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node_index: usize,
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pub aabb: Aabb<T, 3>,
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}
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fn vec_inside_aabb<T: SimdPartialOrd + Scalar + Copy + Float>(
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vec: &Vector3<T>,
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aabb: &Aabb<T, 3>,
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) -> bool {
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vec.x >= aabb.min.x
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&& vec.x <= aabb.max.x
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&& vec.y >= aabb.min.y
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&& vec.y <= aabb.max.y
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&& vec.z >= aabb.min.z
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&& vec.z <= aabb.max.z
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}
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impl<T> Triangle<T>
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where
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T: SimdPartialOrd + Scalar + Copy + ClosedMul + ClosedAdd + ClosedSub + Float + FromPrimitive,
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{
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pub fn new(a: Vector3<T>, b: Vector3<T>, c: Vector3<T>) -> Self {
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let normal = (b - a).cross(&(c - a));
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let mut aabb = Aabb::with_bounds(a.into(), b.into());
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aabb.grow_mut(&c.into());
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Self {
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a,
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b,
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c,
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normal: normal.into(),
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node_index: 0,
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aabb,
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}
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}
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pub fn intersects_aabb(&self, aabb: &Aabb<T, 3>) -> bool {
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vec_inside_aabb(&self.a, aabb)
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|| vec_inside_aabb(&self.b, aabb)
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|| vec_inside_aabb(&self.c, aabb)
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}
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pub fn has_vec(&self, vec: Vector3<T>) -> bool
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where
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T: RelativeEq + Clone,
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<T as AbsDiffEq>::Epsilon: Clone,
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{
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relative_eq!(self.a, vec) || relative_eq!(self.b, vec) || relative_eq!(self.c, vec)
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}
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pub fn connected_with_triangle(&self, other: Triangle<T>) -> bool
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where
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T: RelativeEq + Clone,
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<T as AbsDiffEq>::Epsilon: Clone,
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{
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self.has_vec(other.a) || self.has_vec(other.b) || self.has_vec(other.c)
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}
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pub fn iter(&self) -> impl Iterator<Item = &Vector3<T>> {
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vec![&self.a, &self.b, &self.c].into_iter()
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}
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pub fn intersect_z(&self, z: T) -> Option<Line3<T>> {
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let mut intersection = Vec::with_capacity(3);
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let mut last = self.c;
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for point in self.iter() {
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if point.z == z {
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intersection.push(*point);
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} else if last.z < z && point.z > z || last.z > z && point.z < z {
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intersection.push(last.lerp(&point, (z - last.z) / (point.z - last.z)));
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}
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last = *point;
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}
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if intersection.len() == 2 {
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Some(Line3 {
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start: intersection[0],
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end: intersection[1],
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})
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} else {
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None
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}
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}
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}
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impl<T: SimdPartialOrd + Scalar + Copy> Bounded<T, 3> for Triangle<T> {
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fn aabb(&self) -> Aabb<T, 3> {
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self.aabb
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}
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}
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impl<T: SimdPartialOrd + Scalar + Copy> BHShape<T, 3> for Triangle<T> {
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fn set_bh_node_index(&mut self, node_index: usize) {
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self.node_index = node_index;
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}
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fn bh_node_index(&self) -> usize {
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self.node_index
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}
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}
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