mirror of
https://github.com/Theaninova/Bampy.git
synced 2025-12-11 03:56:17 +00:00
feat: stuff
This commit is contained in:
130
flake.lock
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130
flake.lock
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@@ -0,0 +1,130 @@
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|||||||
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{
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||||||
|
"nodes": {
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||||||
|
"flake-utils": {
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||||||
|
"inputs": {
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||||||
|
"systems": "systems"
|
||||||
|
},
|
||||||
|
"locked": {
|
||||||
|
"lastModified": 1709126324,
|
||||||
|
"narHash": "sha256-q6EQdSeUZOG26WelxqkmR7kArjgWCdw5sfJVHPH/7j8=",
|
||||||
|
"owner": "numtide",
|
||||||
|
"repo": "flake-utils",
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||||||
|
"rev": "d465f4819400de7c8d874d50b982301f28a84605",
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||||||
|
"type": "github"
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||||||
|
},
|
||||||
|
"original": {
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||||||
|
"owner": "numtide",
|
||||||
|
"repo": "flake-utils",
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||||||
|
"type": "github"
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||||||
|
}
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||||||
|
},
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||||||
|
"flake-utils_2": {
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||||||
|
"inputs": {
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||||||
|
"systems": "systems_2"
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||||||
|
},
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||||||
|
"locked": {
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||||||
|
"lastModified": 1705309234,
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||||||
|
"narHash": "sha256-uNRRNRKmJyCRC/8y1RqBkqWBLM034y4qN7EprSdmgyA=",
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|
"owner": "numtide",
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|
"repo": "flake-utils",
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|
"rev": "1ef2e671c3b0c19053962c07dbda38332dcebf26",
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|
"type": "github"
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||||||
|
},
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|
"original": {
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|
"owner": "numtide",
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|
"repo": "flake-utils",
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|
"type": "github"
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|
}
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|
},
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|
"nixpkgs": {
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|
"locked": {
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||||||
|
"lastModified": 1709386671,
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|
"narHash": "sha256-VPqfBnIJ+cfa78pd4Y5Cr6sOWVW8GYHRVucxJGmRf8Q=",
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|
"owner": "NixOS",
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||||||
|
"repo": "nixpkgs",
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|
"rev": "fa9a51752f1b5de583ad5213eb621be071806663",
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|
"type": "github"
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|
},
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|
"original": {
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|
"owner": "NixOS",
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|
"ref": "nixpkgs-unstable",
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|
"repo": "nixpkgs",
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|
"type": "github"
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|
}
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|
},
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|
"nixpkgs_2": {
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|
"locked": {
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|
"lastModified": 1706487304,
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||||||
|
"narHash": "sha256-LE8lVX28MV2jWJsidW13D2qrHU/RUUONendL2Q/WlJg=",
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||||||
|
"owner": "NixOS",
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||||||
|
"repo": "nixpkgs",
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|
"rev": "90f456026d284c22b3e3497be980b2e47d0b28ac",
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|
"type": "github"
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|
},
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|
"original": {
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|
"owner": "NixOS",
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"ref": "nixpkgs-unstable",
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|
"repo": "nixpkgs",
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|
"type": "github"
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|
}
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|
},
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|
"root": {
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|
"inputs": {
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|
"flake-utils": "flake-utils",
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|
"nixpkgs": "nixpkgs",
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|
"rust-overlay": "rust-overlay"
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|
}
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|
},
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|
"rust-overlay": {
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|
"inputs": {
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|
"flake-utils": "flake-utils_2",
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|
"nixpkgs": "nixpkgs_2"
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|
},
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|
"locked": {
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|
"lastModified": 1709431943,
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|
"narHash": "sha256-CqTcEJGITB3rfSuAcWC1QZnbVnIipXmIDbZHfxsAy80=",
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|
"owner": "oxalica",
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|
"repo": "rust-overlay",
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|
"rev": "362184acf4a991f27fc222864e94a2e81b3c3c9f",
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|
"type": "github"
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|
},
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|
"original": {
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|
"owner": "oxalica",
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|
"repo": "rust-overlay",
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|
"type": "github"
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|
}
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|
},
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|
"systems": {
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|
"locked": {
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|
"lastModified": 1681028828,
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|
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
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|
"owner": "nix-systems",
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||||||
|
"repo": "default",
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|
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
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||||||
|
"type": "github"
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||||||
|
},
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|
"original": {
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|
"owner": "nix-systems",
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||||||
|
"repo": "default",
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|
"type": "github"
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||||||
|
}
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|
},
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|
"systems_2": {
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|
"locked": {
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|
"lastModified": 1681028828,
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|
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
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||||||
|
"owner": "nix-systems",
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||||||
|
"repo": "default",
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|
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
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|
"type": "github"
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||||||
|
},
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"original": {
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"owner": "nix-systems",
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|
"repo": "default",
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|
"type": "github"
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|
}
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|
}
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|
},
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|
"root": "root",
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"version": 7
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}
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60
flake.nix
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60
flake.nix
Normal file
@@ -0,0 +1,60 @@
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|
{
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|
inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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rust-overlay.url = "github:oxalica/rust-overlay";
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flake-utils.url = "github:numtide/flake-utils";
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|
};
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outputs = {
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|
self,
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nixpkgs,
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flake-utils,
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rust-overlay,
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}:
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flake-utils.lib.eachDefaultSystem (system: let
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overlays = [(import rust-overlay)];
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pkgs = import nixpkgs {inherit system overlays;};
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rust-bin = pkgs.rust-bin.stable.latest.default.override {
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extensions = ["rust-src" "rust-std" "clippy" "rust-analyzer"];
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};
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fontMin = pkgs.python311.withPackages (ps: with ps; [brotli fonttools] ++ (with fonttools.optional-dependencies; [woff]));
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tauriPkgs = nixpkgs.legacyPackages.${system};
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libraries = with tauriPkgs; [
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webkitgtk
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gtk3
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cairo
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gdk-pixbuf
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glib
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|
dbus
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openssl_3
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librsvg
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];
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packages =
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(with pkgs; [
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nodejs_18
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nodePackages.pnpm
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rust-bin
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fontMin
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])
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++ (with tauriPkgs; [
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curl
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wget
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pkg-config
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dbus
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openssl_3
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glib
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gtk3
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libsoup
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webkitgtk
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librsvg
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# serial plugin
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udev
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]);
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in {
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devShell = pkgs.mkShell {
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buildInputs = packages;
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shellHook = ''
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export LD_LIBRARY_PATH=${pkgs.lib.makeLibraryPath libraries}:$LD_LIBRARY_PATH
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'';
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};
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});
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}
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11
package.json
11
package.json
@@ -15,19 +15,22 @@
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"@sveltejs/adapter-auto": "^3.0.0",
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"@sveltejs/adapter-auto": "^3.0.0",
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"@sveltejs/kit": "^2.0.0",
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"@sveltejs/kit": "^2.0.0",
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"@sveltejs/vite-plugin-svelte": "^3.0.0",
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"@sveltejs/vite-plugin-svelte": "^3.0.0",
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"@types/three": "^0.159.0",
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"prettier": "^3.1.1",
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"prettier": "^3.1.1",
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"prettier-plugin-svelte": "^3.1.2",
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"prettier-plugin-svelte": "^3.1.2",
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"svelte": "^4.2.7",
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"svelte": "^4.2.7",
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"svelte-check": "^3.6.0",
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"svelte-check": "^3.6.0",
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"tslib": "^2.4.1",
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"tslib": "^2.4.1",
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"typescript": "^5.0.0",
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"typescript": "^5.0.0",
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"vite": "^5.0.3",
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"vite": "^5.0.3"
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"@types/three": "^0.159.0"
|
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},
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},
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"type": "module",
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"type": "module",
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"dependencies": {
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"dependencies": {
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"three": "^0.159.0",
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"@dimforge/rapier3d": "^0.12.0",
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"@threlte/core": "^7.1.2",
|
"@threlte/core": "^7.1.2",
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"@threlte/extras": "^8.8.1"
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"@threlte/extras": "^8.8.1",
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"three": "^0.159.0",
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"three-mesh-bvh": "^0.7.3",
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|
"vite-plugin-wasm": "^3.3.0"
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}
|
}
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||||||
}
|
}
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1335
pnpm-lock.yaml
generated
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1335
pnpm-lock.yaml
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,8 @@
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<script lang="ts">
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<script lang="ts">
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import { Canvas } from '@threlte/core'
|
import { Canvas } from '@threlte/core';
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import Scene from './Scene.svelte'
|
import Scene from './Scene.svelte';
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||||||
</script>
|
</script>
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||||||
|
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||||||
<Canvas>
|
<Canvas>
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<Scene />
|
<Scene />
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</Canvas>
|
</Canvas>
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@@ -1,81 +1,253 @@
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<script lang="ts">
|
<script lang="ts">
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import { T } from '@threlte/core'
|
import { T } from '@threlte/core';
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import { ContactShadows, Float, Grid, OrbitControls } from '@threlte/extras'
|
import { Gizmo, Grid, OrbitControls } from '@threlte/extras';
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||||||
|
import { STLLoader } from 'three/examples/jsm/loaders/STLLoader';
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||||||
|
import { useLoader } from '@threlte/core';
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|
import {
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|
BufferGeometry,
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|
Float32BufferAttribute,
|
||||||
|
MathUtils,
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|
Vector3,
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|
Mesh,
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|
Points,
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||||||
|
Triangle,
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||||||
|
DoubleSide
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||||||
|
} from 'three';
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||||||
|
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||||
|
import { MeshBVH } from 'three-mesh-bvh';
|
||||||
|
import type { Readable } from 'svelte/store';
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||||||
|
|
||||||
|
export let buildSurface = [300, 300, 300];
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||||||
|
export let layerHeight = 0.2;
|
||||||
|
export let nozzleSize = 0.4;
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||||||
|
export let tolerance = 0.005;
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||||||
|
|
||||||
|
export let maxNonPlanarAngle = MathUtils.degToRad(20);
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||||||
|
export let bedNormal = new Vector3(0, 0, 1);
|
||||||
|
export let origin = new Vector3(150, 150, 0);
|
||||||
|
|
||||||
|
const stl: Readable<BufferGeometry> = useLoader(STLLoader).load('/benchy.stl');
|
||||||
|
|
||||||
|
let mesh: Mesh;
|
||||||
|
let surface: BufferGeometry | undefined;
|
||||||
|
|
||||||
|
$: if ($stl) {
|
||||||
|
//slice(mesh);
|
||||||
|
// we don't really care about the faces, since the vertices bound the area anyways
|
||||||
|
// which is the only thing that matters when creating non-planar slices.
|
||||||
|
// sort vertices by z, then x, then y in separate index arrays
|
||||||
|
// add face index that maps an index/vertex to multiple faces (indices)
|
||||||
|
// on each layer get the closest vertex in z, then find the next closest and
|
||||||
|
// determine the angle between them. If it's less than the maxNonPlanarAngle
|
||||||
|
// add it to the current slice and set it to consumed, if not
|
||||||
|
|
||||||
|
// build bvh for the mesh, query the clostest point.
|
||||||
|
// only store the indices for each slice.
|
||||||
|
// query the mesh bvh for the closest point while discarding points not
|
||||||
|
// in the slice. Keep track of candidates while querying the bvh.
|
||||||
|
|
||||||
|
// need to build bvh live while generating the slices, so angle checks can be done with
|
||||||
|
// respect to the closest point in the slice
|
||||||
|
|
||||||
|
const bvh = new MeshBVH($stl);
|
||||||
|
let indices: [number, number, number][] = [];
|
||||||
|
const positions = $stl.getAttribute('position');
|
||||||
|
console.log($stl.index);
|
||||||
|
|
||||||
|
const triangle = new Triangle();
|
||||||
|
const normal = new Vector3();
|
||||||
|
for (let i = 0; i < $stl.index!.count; i += 3) {
|
||||||
|
triangle.setFromAttributeAndIndices(
|
||||||
|
positions,
|
||||||
|
$stl.index!.array[i],
|
||||||
|
$stl.index!.array[i + 1],
|
||||||
|
$stl.index!.array[i + 2]
|
||||||
|
);
|
||||||
|
triangle.getNormal(normal);
|
||||||
|
const angle = normal.angleTo(bedNormal);
|
||||||
|
if ((angle > Math.PI / 2 ? Math.PI - angle : angle) < maxNonPlanarAngle) {
|
||||||
|
indices.push([$stl.index!.array[i], $stl.index!.array[i + 1], $stl.index!.array[i + 2]]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const pointIndex = Array.from({ length: 3 }, (_, j) =>
|
||||||
|
Array.from({ length: positions.count }, (_, i) => i).sort(
|
||||||
|
(a, b) => positions.array[a * 3 + j] - positions.array[b * 3 + j]
|
||||||
|
)
|
||||||
|
);
|
||||||
|
function findNearby(i: number): number[] {
|
||||||
|
const a = [positions.array[i * 3], positions.array[i * 3 + 1], positions.array[i * 3 + 2]];
|
||||||
|
const ia = [-1, -1, -1];
|
||||||
|
// binary search for the closest points in x, y and z
|
||||||
|
for (let j = 0; j < 3; j++) {
|
||||||
|
let d = Math.floor(pointIndex[j].length / 2);
|
||||||
|
|
||||||
|
inner: while (d / 2 >= 1) {
|
||||||
|
const value = positions.array[pointIndex[j][d] * 3 + j];
|
||||||
|
const diff = value - a[j];
|
||||||
|
if (Math.abs(diff) < tolerance) {
|
||||||
|
ia[j] = d;
|
||||||
|
break inner;
|
||||||
|
} else if (value < a[j]) {
|
||||||
|
d = Math.floor(d / 2);
|
||||||
|
} else {
|
||||||
|
d = Math.floor(d + d / 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (ia[j] === -1) return [];
|
||||||
|
}
|
||||||
|
while ()
|
||||||
|
}
|
||||||
|
bvh.shapecast({
|
||||||
|
intersectsBounds(box, isLeaf, score, depth, nodeIndex) {
|
||||||
|
// TODO
|
||||||
|
},
|
||||||
|
intersectsTriangle(triangle, triangleIndex, contained, depth) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
})
|
||||||
|
const connectedPoints: number[] = Array.from({ length: positions.count });
|
||||||
|
let connection = 0;
|
||||||
|
for (let i = 0; i < connectedPoints.length; i++) {
|
||||||
|
if (connectedPoints[i] !== undefined) continue;
|
||||||
|
connectedPoints[i] = i;
|
||||||
|
let connected;
|
||||||
|
while ((connected = connectedPoints[pointIndex[0][connection]]) !== undefined) {
|
||||||
|
connectedPoints[pointIndex[0][connection]] = i;
|
||||||
|
connection++;
|
||||||
|
}
|
||||||
|
|
||||||
|
connection++;
|
||||||
|
}
|
||||||
|
|
||||||
|
const faceConnections = new Map<number, number[]>();
|
||||||
|
function spatialHash(i: number) {
|
||||||
|
return (
|
||||||
|
(positions.getX(i) * 19349663) ^
|
||||||
|
(positions.getY(i) * 83492791) ^
|
||||||
|
(positions.getZ(i) * 73856093)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
for (let faceIndex = 0; faceIndex < indices.length; faceIndex++) {
|
||||||
|
let surface: number[] | undefined = undefined;
|
||||||
|
const values = indices[faceIndex].map((i) => {
|
||||||
|
const hash = spatialHash(i);
|
||||||
|
const value = faceConnections.get(hash);
|
||||||
|
surface ??= value;
|
||||||
|
return [hash, value] as const;
|
||||||
|
});
|
||||||
|
surface ??= [];
|
||||||
|
surface.push(faceIndex);
|
||||||
|
for (const [hash, original] of values) {
|
||||||
|
faceConnections.set(hash, surface);
|
||||||
|
if (original && original !== surface) {
|
||||||
|
surface.concat(original);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const surfaceSet = new Set(faceConnections.values());
|
||||||
|
const iterator = surfaceSet.values();
|
||||||
|
const surfaces = Array.from({ length: surfaceSet.size }, () => {
|
||||||
|
const value = iterator.next().value;
|
||||||
|
return Array.from(
|
||||||
|
{ length: value.length * 3 },
|
||||||
|
(_, i) => indices[value[Math.floor(i / 3)]][i % 3]
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
surface = new BufferGeometry();
|
||||||
|
surface.setAttribute('position', positions);
|
||||||
|
surface.setAttribute('normal', $stl.getAttribute('normal'));
|
||||||
|
surface.setIndex(surfaces[1].flat());
|
||||||
|
|
||||||
|
/*const hull: [position: Vector3, index: number][][] = [];
|
||||||
|
let limit = 0;
|
||||||
|
while (points.length > 0) {
|
||||||
|
const consumed = points.map(() => false);
|
||||||
|
const currentHull: [position: Vector3, index: number][] = [[points[0][0], 0]];
|
||||||
|
consumed[0] = true;
|
||||||
|
for (let i = 1; i < points.length; i++) {
|
||||||
|
inner: do {
|
||||||
|
const b = points[i][0].clone().sub(currentHull[currentHull.length - 1][0]);
|
||||||
|
const angle = Math.asin(
|
||||||
|
Math.abs(b.clone().dot(bedNormal)) /
|
||||||
|
(Math.abs(b.length()) * Math.abs(bedNormal.length()))
|
||||||
|
);
|
||||||
|
if (angle <= maxNonPlanarAngle) {
|
||||||
|
currentHull.push([points[i][0], points[i][2]]);
|
||||||
|
consumed[i] = true;
|
||||||
|
break inner;
|
||||||
|
} else if (points[i][0].z < currentHull[currentHull.length - 1][0].z) {
|
||||||
|
consumed[currentHull.pop()![1]] = false;
|
||||||
|
if (currentHull.length === 0) {
|
||||||
|
currentHull.push([points[i][0], points[i][2]]);
|
||||||
|
consumed[i] = true;
|
||||||
|
break inner;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
break inner;
|
||||||
|
}
|
||||||
|
} while (true);
|
||||||
|
}
|
||||||
|
|
||||||
|
points = points.filter((_, j) => !consumed[j]);
|
||||||
|
hull.push(currentHull);
|
||||||
|
if (limit++ > 100) break;
|
||||||
|
}
|
||||||
|
console.log(hull);*/
|
||||||
|
}
|
||||||
|
|
||||||
|
async function slice(mesh: Mesh) {
|
||||||
|
const { World, ColliderDesc, Ray } = await import('@dimforge/rapier3d');
|
||||||
|
console.log(mesh.geometry.getAttribute('indices'));
|
||||||
|
|
||||||
|
const positions = mesh.geometry.getAttribute('position');
|
||||||
|
const collider = ColliderDesc.trimesh(
|
||||||
|
new Float32Array(positions.array),
|
||||||
|
new Uint32Array(
|
||||||
|
mesh.geometry.index?.array ?? Array.from({ length: positions.count }, (_, i) => i)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
collider.setTranslation(mesh.position.x, mesh.position.y, mesh.position.z);
|
||||||
|
collider.setRotation(mesh.quaternion);
|
||||||
|
collider.shape;
|
||||||
|
const rayNormal = new Vector3(0, 0, 1);
|
||||||
|
const shapePos = new Vector3(0, 0, 0);
|
||||||
|
const shapeRot = { x: 0, y: 0, z: 0, w: 0 };
|
||||||
|
console.log(((buildSurface[0] / nozzleSize) * buildSurface[1]) / nozzleSize);
|
||||||
|
for (let x = 0; x < buildSurface[0]; x += nozzleSize) {
|
||||||
|
for (let y = 0; y < buildSurface[1]; y += nozzleSize) {
|
||||||
|
// collider.shape.castRay(new Ray({ x, y, z: 0 }, rayNormal), shapePos, shapeRot, 20, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<T.PerspectiveCamera
|
<T.PerspectiveCamera makeDefault position={buildSurface} fov={60} up={[0, 0, 1]}>
|
||||||
makeDefault
|
<OrbitControls enableDamping target.y={1.5} />
|
||||||
position={[-10, 10, 10]}
|
|
||||||
fov={15}
|
|
||||||
>
|
|
||||||
<OrbitControls
|
|
||||||
autoRotate
|
|
||||||
enableZoom={false}
|
|
||||||
enableDamping
|
|
||||||
autoRotateSpeed={0.5}
|
|
||||||
target.y={1.5}
|
|
||||||
/>
|
|
||||||
</T.PerspectiveCamera>
|
</T.PerspectiveCamera>
|
||||||
|
|
||||||
<T.DirectionalLight
|
<Gizmo />
|
||||||
intensity={0.8}
|
|
||||||
position.x={5}
|
|
||||||
position.y={10}
|
|
||||||
/>
|
|
||||||
<T.AmbientLight intensity={0.2} />
|
|
||||||
|
|
||||||
<Grid
|
<Grid
|
||||||
position.y={-0.001}
|
position.y={-0.001}
|
||||||
cellColor="#ffffff"
|
cellColor="#ffffff"
|
||||||
sectionColor="#ffffff"
|
sectionColor="#ff1111"
|
||||||
sectionThickness={0}
|
fadeDistance={buildSurface[0] * 2}
|
||||||
fadeDistance={25}
|
cellSize={10}
|
||||||
cellSize={2}
|
sectionSize={0}
|
||||||
|
plane="xy"
|
||||||
|
gridSize={[buildSurface[0], buildSurface[1]]}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
<ContactShadows
|
{#if surface}
|
||||||
scale={10}
|
<T.Mesh geometry={surface}>
|
||||||
blur={2}
|
<T.MeshNormalMaterial side={DoubleSide} />
|
||||||
far={2.5}
|
</T.Mesh>
|
||||||
opacity={0.5}
|
{/if}
|
||||||
/>
|
|
||||||
|
|
||||||
<Float
|
{#if $stl && false}
|
||||||
floatIntensity={1}
|
<T.Mesh geometry={$stl} bind:ref={mesh}>
|
||||||
floatingRange={[0, 1]}
|
<T.MeshNormalMaterial />
|
||||||
>
|
</T.Mesh>
|
||||||
<T.Mesh
|
{/if}
|
||||||
position.y={1.2}
|
|
||||||
position.z={-0.75}
|
|
||||||
>
|
|
||||||
<T.BoxGeometry />
|
|
||||||
<T.MeshStandardMaterial color="#0059BA" />
|
|
||||||
</T.Mesh>
|
|
||||||
</Float>
|
|
||||||
|
|
||||||
<Float
|
|
||||||
floatIntensity={1}
|
|
||||||
floatingRange={[0, 1]}
|
|
||||||
>
|
|
||||||
<T.Mesh
|
|
||||||
position={[1.2, 1.5, 0.75]}
|
|
||||||
rotation.x={5}
|
|
||||||
rotation.y={71}
|
|
||||||
>
|
|
||||||
<T.TorusKnotGeometry args={[0.5, 0.15, 100, 12, 2, 3]} />
|
|
||||||
<T.MeshStandardMaterial color="#F85122" />
|
|
||||||
</T.Mesh>
|
|
||||||
</Float>
|
|
||||||
|
|
||||||
<Float
|
|
||||||
floatIntensity={1}
|
|
||||||
floatingRange={[0, 1]}
|
|
||||||
>
|
|
||||||
<T.Mesh
|
|
||||||
position={[-1.4, 1.5, 0.75]}
|
|
||||||
rotation={[-5, 128, 10]}
|
|
||||||
>
|
|
||||||
<T.IcosahedronGeometry />
|
|
||||||
<T.MeshStandardMaterial color="#F8EBCE" />
|
|
||||||
</T.Mesh>
|
|
||||||
</Float>
|
|
||||||
|
|||||||
BIN
static/benchy.stl
Normal file
BIN
static/benchy.stl
Normal file
Binary file not shown.
@@ -1,9 +1,10 @@
|
|||||||
import { sveltekit } from '@sveltejs/kit/vite'
|
import { sveltekit } from '@sveltejs/kit/vite';
|
||||||
import { defineConfig } from 'vite'
|
import wasm from 'vite-plugin-wasm';
|
||||||
|
import { defineConfig } from 'vite';
|
||||||
|
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
plugins: [sveltekit()],
|
plugins: [sveltekit(), wasm()],
|
||||||
ssr: {
|
ssr: {
|
||||||
noExternal: ['three']
|
noExternal: ['three']
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user