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Updated irRecv.h to include Nerf LOP
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@@ -90,6 +90,11 @@ int IRrecv::decode (decode_results *results)
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if (decodeLegoPowerFunctions(results)) return true ;
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#endif
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#if DECODE_NERF_LOP
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DBG_PRINTLN("Attempting Nerf Laser Ops Pro Functions");
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if (decodeNerfLOP(results)) return true ;
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#endif
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// decodeHash returns a hash on any input.
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// Thus, it needs to be last in the list.
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// If you add any decodes, add them before this.
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